
Captain’s Log 3 | Addressing VR Animation Bugs in UNC: Pathfinder
We’re back with another behind-the-scenes look at development for UNC: Pathfinder.

CAPTAIN’S LOG 2 | Fixing interaction problems and vr bugs IN UNC: PATHFINDER
Debugging a VR game is always an adventure. Follow along as we fix VR bugs and interaction issues in UNC: Pathfinder.
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Captain’s Log 1 | VR Debugging for UNC: Pathfinder
What does it look like to debug your code when you’re developing in VR? Take a look at our debugging process.