Here at Rook Games,

We love those titles that draw you into a different world, introduce you to characters you love (or hate), and give you the chance to make game-changing decisions. But we’ve found that most games (even the decision-driven ones) mostly focus on rewarding you for the “right” choices. They don’t place you in no-win scenarios or force you to choose the lesser of evils. And even if they do, they generally soften the blow so you don’t feel too bad.

We decided to create games that make players face the results of their decisions head on. Intense, immersive games with positive and negative consequences.

We want our games to hurt.

but why?

Because that’s what good stories do — they force you to see the world (and your part in it) as it truly is, which is equally beautiful and devastating. Your choices have consequences in the real world, even when there are no good options or when you have to make a decision without all the information.

And that’s what you’ll experience playing our games.

You’re NOT gonna get those sugar-coated storylines. We won’t give you a world where you can always make the fair, altruistic choices.

And we won’t shield you from the results of your decisions. Whether you fully commit to the dick move or agonize over the lesser of evils, you (or maybe some innocent bystander) will experience the consequences.

And you’ll be forced to think about what that means. To dig deep and figure out your beliefs and motivations — and whether you need to change them.

True evil exists in the world, and it can touch anyone’s life, even if you’re just going along trying to make the right choices. We’ve all experienced this to some extent, and we’re all (consciously or unconsciously) just trying to figure out how to deal with it.

Can you learn more about yourself through a video game? We think so. And we hope our games teach you something about yourself… even if it’s a truth you didn’t really want to face.

THE ROOK TEAM

Brion Holland

Chief Executive Officer, Founder, and Resident Cookie Monster

Brion Holland, CEO and Founder of Rook Games, served in the Army for 9 years, where he honed his leadership and strategic skills. He then spent 15 years in Aerospace and Emergency Telecommunications, gaining extensive technical expertise. Brion's military discipline and technical background drive his innovative vision for Rook Games, where he leads the development of cutting-edge gaming experiences.

Jon Holland

Chief Technology Officer

With over 15 years of experience in mission-critical systems software development, Jon is a seasoned professional specializing in backend database-driven systems. His expertise extends to mobile game development, particularly using Unity, a passion he's pursued alongside his professional work. Jon is an avid runner and has a deep love for the ocean. In his free time, he enjoys programming and continuously exploring new technologies.

Matthew Plappert

Chief Operations Officer

Meet Matt, a CU Boulder graduate with a specialization in management and operations within the restaurant industry.  His expertise extends to account management at Vail Corp, blending business acumen with his passion for the hospitality sector.  An avid sports enthusiast, Matt revels in an array of activities, with a particular passion for snowboarding, tennis, and running.  His dynamic skill set and active lifestyle make him an invaluable addition to the team.

Dennis fesenmeyer

Chief Sales Officer and Beach Aficionado

Bringing 30 years of sales experience to Rook Games as CSO, Dennis excels in customer service. Balancing professional achievements with cherished family time, he finds inspiration in travel. With a passion for fostering meaningful connections, Dennis is dedicated to delivering exceptional experiences in every endeavor.

Project Manager and Cosplay Consultant

Heather Sackrison is a proud Colorado native and mother of two wonderful children. Before joining the innovative team at Rook Games, she owned and operated her own Virtual Assistant and Podcasting business. Outside of her professional life, she is an avid reader, talented storyteller, and skilled voice actor. With a passion for crafting and sharing engaging stories, Heather excels in adding a touch of magic and excitement to all her endeavors.

Heather Sackrison

amanda Holland

President of the Board and Top Raid Heals

Amanda Holland is a professional writer and lifelong math nerd. She worked as a signals analyst and math instructor for the Defense Department before switching to content and copywriting after her kids were born. She’s written for a diverse clientele, including marketing agencies, SEO firms, and small businesses in various industries. When she isn’t crafting content, she’s usually reading, snowboarding, baking, or playing World of Warcraft.

Leanica Faye Tiongson

Software Engineer and Ice Cream Connoisseur

Leanica graduated from CU Boulder with an MS in Analytics, specializing in Machine Learning and Cybersecurity. Her initial hobby of creating 2D games evolved into a passion for VR development. While studying, she interned at Rook Games and later joined them full-time. A foodie at heart, she enjoys exploring culinary delights and bringing a unique blend of technical skill and creativity to her projects.

MAL

Team Mascot & Nap Enthusiast

Meet Mal, the office dog with a flair for the ruff life! It's ruff keeping up with all the pats and belly rubs, but Mal manages. The Boss's meetings? Ruff, but Mal's always there to lend a paw. And don't even get her started on lunchtime—it's ruff watching everyone eat, but she can ruff it! Mal’s motto? "When the going gets ruff, the ruff get going!"

Interested in joining the team?

2101 Pearl St

Boulder, CO 80302